Seven months after MegaBlock, InOut Games has sent its tower-stacker on a world tour. MegaBlock Empire keeps the crane, the four difficulty levels and the 95.5% RTP of the original, swaps the plain floors for a Parisian boulangerie, a Mexican cantina, a London phone box and a Hindu temple, and bolts on the two things the first game lacked: a bonus round you can trigger by collecting Golden Helmets, and a Buy Bonus menu with four cards. It was released on 8 September 2026. We built a few cheap towers on Easy in the studio’s own demo, free and without registration, then paid $8,000 of demo money for the most expensive card and filmed all three of its free builds.
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300% up to $2,000 + 150 FS 18+ · T&Cs apply · the demo stays freeWhat the sequel keeps and what it drops
The left column comes from our MegaBlock review, the right one from Empire’s own screens and rules. Empire arrived within a month of Tower Dash, InOut’s other crane game, and the two share less than their cranes suggest: Tower Dash has its own tower heights and its own buy menu, while Empire is MegaBlock with new paint and a bonus round.
| Feature | MegaBlock (2026) | MegaBlock Empire |
|---|---|---|
| Released | February 2026 | 8 September 2026 |
| RTP | 95.5% | 95.5% |
| Tower heights | Easy 24, Medium 22, Hard 20, Hardcore 15 | Identical |
| Easy ladder opens | 1.01 - 1.04 - 1.09 | 1.01 - 1.02 - 1.05 - 1.09 - 1.13 |
| Special floors | Frozen, Temple, Triple Build | None in the rules we read or the rounds we played |
| Bonus game | None | Three Golden Helmets start the Free Builds |
| Buy Bonus | None | Four cards, each 100x the bet |
| Biggest printed multiplier | 2,941,884x (cash cap €20,000) | 1,000,000x on the Very Hard card |
| Blocks | Generic floors | Shops and houses from different countries |
The rulebook gives the family tree away. Empire’s How to play screen still opens with “MegaBlock has 4 difficulty modes”, old name and all, and lists the same 24, 22, 20 and 15 blocks, each shorter than the matching lane of Rabbit Road, which runs from 30 steps down to 18. The ladder is where the sequel moved. Empire’s Easy rungs read 1.01, 1.02, 1.05, 1.09, 1.13, 1.18, 1.23, 1.28 and, further up, 1.40, 1.48, 1.55, 1.64, 1.74, a flatter start than the original’s 1.01, 1.04, 1.09. No rule explains the retune. None of the seven rules we could read mentions the Frozen, Temple or Triple Build floors either, and none of them turned up in our rounds.
Around the world, one floor at a time
Every tower starts from an InOut corner shop with an orange cat in a hard hat sitting on the step. He is the site foreman, and he comes back holding a trowel on the win screens. Above him the crane brings a new country with each block: a French bakery with an Eiffel Tower sign, a Mexican shopfront strung with papel picado, a Brazilian house with a parrot and a football, a British building with a red phone box, a Ganesh temple with bells, a Korean bank, an American hot-dog stand. The BONUS meter on the right repeats those nations as flags, and a flag lights when you collect a helmet. Around the tower sit a Live wins ticker in the top-left corner, where we watched euro and rupee cash-outs scroll by with about 11,900 people online, and an auto-play button next to Play.
Learn to read the screen before the first drop. The large multiplier in the middle belongs to the block still on the hook: it reads 1.01x before a single floor is down, and it shows what that block will earn if it lands, not what you hold. What you hold is on the CASHOUT button, your bet times the last rung actually reached. Passed rungs turn blue on the rail, and a small golden helmet marks any rung where a helmet is waiting.
A $0.12 tower on Easy, and a helmet at 1.48x
We left the 12-cent default bet alone, because at that size every rounding shows. Three floors up on Easy (Mexico, Brazil, then the phone box landing in a puff of dust) the rail had passed 1.09x and CASHOUT read $0.13 for a true 0.1308. A helmet icon sat on the 1.13x rung above, waiting for the next clean landing.
Night had fallen over the site by the time the tower reached 1.48x. The temple glowed on top, the first flag was lit and the button read $0.17, which is 0.12 x 1.48 = 0.1776 cut to the cent. The 1.55x in the middle was what the bakery on the hook would add if it landed. We took the $0.17 instead, and the balance went from $999,998.43 to $999,998.60. One helmet out of three went with that cash-out.
Golden Helmets, flags and the free builds
Rule 7 is what separates Empire from its parent. Golden Helmets “may randomly appear each time you successfully place a block”, and three of them start the Bonus Game with no button to press. In that bonus a fixed number of Free Builds place their blocks automatically, and the multipliers they reach are added into one total win. Helmets did not carry over between our rounds: the lit flag had gone dark the next time we pressed Play. So all three have to be found inside one tower, and on Easy that tower has to be tall.
Two of the other rules matter in practice. Rule 5 lets Auto Game run for a set number of rounds with an automatic cash-out step, and rule 6 restores your last active round if the connection drops. The rulebook stops there, with no word on a cash cap or bet limits.
Buy Bonus: four cards, one price, four ceilings
The gold BUY BONUS button opens four cards over a bet stepper, all at one price: with the stepper on $80, each card cost $8,000, or 100x the bet. The cards differ in three ways, namely the difficulty the free builds run on, how many builds you get and the ceiling printed on the front. Chicken Road 2 Bonus sells four same-price cards too, with the same trade of fewer builds for a bigger printed number.
| Card | Printed max | Free builds | Volatility |
|---|---|---|---|
| Easy | 200x | 9 | Low |
| Medium | 1,400x | 7 | Medium |
| Hard | 24,000x | 5 | High |
| Very Hard | 1,000,000x | 3 | Very high |
On the cards the free builds are called “free spins”, and volatility is drawn as one to four lightning bolts. The four maximums (200x, 1,400x, 24,000x and 1,000,000x) are the only ceilings Empire prints anywhere. Since every card costs the same, the demo’s $1,000,000 balance is enough to buy each of them many times over and compare. We went for the red Very Hard card with the safe on it: three builds on Hardcore.
The safe card: three free builds on Hardcore
The whole purchase fits into half a minute of video. The stepper goes to $80, the red card takes $8,000 off a $999,998.60 balance, a safe swings open on YOU WON 3 FREE GAMES, and a brick-wall loading screen with a “Build, Build, Profit!” note opens onto the building site at sunset. Under the tower a FREE GAMES LEFT counter ticks down, the difficulty box reads HARDCORE, and a TOTAL WIN plaque counts up after each build.
The plaque does the sums in three steps. The first build stopped at 5.47x. The second ended with an American hot-dog stand toppling off the top of a French-Korean tower and lifted the running total to 20.69x, so that build alone was worth 15.22x. The third added 3.42x, and the final plaque read $80 x 24.11 before the cat and the coins came out: $1,928.80 back on an $8,000 ticket. That is a loss of $6,071.20, a little under a quarter of the price returned, and the best tower of the three reached only 15x on a card printed with 1,000,000x.
The tape also settles a line in the rules. Free builds “always land successfully”, says the rulebook, yet we watched a block fall. In practice a fall ends that build and banks what it reached; it is no promise that every build climbs to the top.
95.5% on every card, and no base-game ceiling
InOut’s official page gives Empire a 95.5% RTP and an 8 September 2026 release day, a date it shares with KO Million. The rate is the original MegaBlock’s, half a point below Tower Dash, and it does not change between the four difficulties. Four things are missing from that page: a maximum win for the base game, a cash cap like the €20,000 the original carried, the bet limits, and any volatility rating beyond the bolts on the cards. The stepper ran from the $0.12 default to the $80 we set without complaint, which says it is wide but not where it stops.
| Provider | InOut Games |
|---|---|
| Game type | Block-stacking crash game, world tour |
| RTP | 95.5% (official page) |
| Difficulty | Easy 24, Medium 22, Hard 20, Hardcore 15 blocks |
| Bonus game | Three Golden Helmets start the Free Builds |
| Bonus Buy | Four cards, each 100x the bet - 9, 7, 5 or 3 free builds |
| Printed ceilings | 200x, 1,400x, 24,000x, 1,000,000x by card |
| Extras | Auto Game with auto cash-out step, session restore, live wins ticker |
| Fairness | Provably fair settings in the menu |
| Platforms | HTML5 - desktop, iOS, Android |
| Released | 8 September 2026 |
Auto Game, and a ticker with no off switch
Sound and Music are both off when the demo loads, and the “Space to spin & go” toggle is on. Auto Game is not in the menu at all. It sits behind the circular-arrows button beside Play, and it is the practical way to hunt helmets: since our meter emptied between rounds, a trigger has to come from many tall towers, and a high cash-out step lets the game build them without a press per block. The menu has no switch for the Live wins ticker, so other players’ cash-outs stay on screen whether you want them or not.
Searching for a Mega Block Empire app
Searches for a Mega Block Empire app or APK end at third-party files, because InOut publishes the game only as a browser page, the one framed at the top of this review. On a phone the control bar drops below the tower and the auto-play button stays within thumb reach, which helps when the plan is to let Auto Game do the helmet hunting.
- Instant play in any mobile browser
- Works on Android, iOS and desktop
- No install and no phone storage used
- Always the latest, up-to-date version
Is Empire the better MegaBlock?
On balance, yes. The country blocks give a stacking game a reason to look at the tower, and the helmet meter gives an Easy grind a target beyond the next rung. Of all InOut’s buy screens since Royal Drop, this is the easiest to read, with one price, four ranked risks and the ceilings printed on the cards. Against that, the safety net of the original’s Frozen floor is gone, the base game still has no published maximum, and our $8,000 card came back as $1,928.80. Its best build stopped at 15.22x, and the other two added 5.47x and 3.42x.