Cricket Road takes the step-by-step crash format InOut Games has been refining since Chicken Road and moves it to a floodlit cricket ground. You set a stake, pick one of four difficulty levels and face a bowling machine that keeps sending balls down the pitch. Each clean hit moves your batsman one step and locks in a higher multiplier; one missed ball ends the round and takes the stake, so every delivery is a choice between banking and facing another. InOut released it on 18 November 2025 at a 95.5% RTP.
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300% up to $2,000 + 150 FS 18+ · T&Cs apply · the demo stays freeScorecard: what InOut confirms and what it leaves blank
Two lines on this card say “not published”, and they are the two people ask about most: volatility and max win. Everything else comes from the studio or from our own rounds.
| Provider | InOut Games |
|---|---|
| Game type | Crash / step-based runner |
| RTP | 95.5% |
| Difficulty | Easy, Medium, Hard, Hardcore |
| Steps per round | 30 / 25 / 22 / 18 by level |
| Volatility | Rises with the difficulty (not published) |
| Max win | Not published by the studio |
| Released | 18 November 2025 |
| Fairness | Provably fair |
| Platforms | HTML5 - desktop, iOS, Android |
Facing the bowling machine
A round opens under floodlights with a full crowd behind the boundary. The batsman stands at the left beside a bowling machine loaded with red balls, and the pitch to his right is cut into vertical lanes, each carrying the multiplier you reach by surviving that delivery. Balance, cash-out readout, bet stepper and difficulty selector run along the bottom, with a green play button in the middle.
Press play and the first ball comes down. A clean hit moves the batsman one lane right and the multiplier above him becomes yours, while the button turns into GO, which calls the next delivery. Nothing climbs on its own and no timer runs. The round moves only when you move it, a slower and more deliberate rhythm than a crash game with a runaway curve.
The rules state the goal in one line: pass as many steps as possible without missing a ball, and withdraw your winnings at any stage. How many steps there are, and how likely each ball is to beat you, both depend on the level chosen before the round starts.
The Medium ladder and a 356 cash-out
On Medium each rung sits roughly twelve to seventeen per cent above the last, so the climb starts slowly and then compounds. The first nine read 1.08x, 1.21x, 1.37x, 1.56x, 1.78x, 2.05x, 2.37x, 2.77x and 3.24x. Lanes you have passed stay on screen behind the batsman and turn yellow, a running record of the innings.
The CASHOUT button always shows what you would bank right now, stake times multiplier. In the round above the stake was 200 and the batsman had survived to 1.78x, so the button offered 356.00. The balance had already dropped from 1,000,000 to 999,800 when the bet went on.
We took it. A WIN banner closed the round, the ladder reset, and the balance settled at 1,000,156: the 999,800 plus the full 356. The payout therefore includes the stake and is not a profit-only credit.
Thirty deliveries or eighteen
Difficulty is the only dial, and it does two things. It sets how many steps lie between the crease and the far end of the pitch, and how likely each ball is to get through. Fewer steps make a steeper ladder, since the same run is squeezed into fewer rungs.
| Difficulty | Steps | What it feels like |
|---|---|---|
| Easy | 30 | Longest run, smallest steps |
| Medium | 25 | The default balance of the two |
| Hard | 22 | Fewer deliveries, sharper climb |
| Hardcore | 18 | Shortest run, steepest ladder |
The two ends of the range barely resemble each other. Medium opens at 1.08x; Hardcore opens at 1.44x, jumps to 2.21x and 3.45x, and its fourth rung is already in the mid teens. Eighteen steps at that rate add up to a huge theoretical ceiling, and most Hardcore rounds end within the first few balls. Easy is the reverse: thirty small steps that rarely build a memorable multiplier but do let you reach the end of the pitch.
A menu with no paytable
One menu switch changes how the game plays: «Space» to spin & go, which makes the spacebar face the next delivery. Once your cash-out rung is fixed, it gets you through the early lanes quickly.
What the menu lacks is a paytable, because there are no symbols to pay. Each delivery is one hit-or-miss event, verified by the provably fair system, and the ladder above the pitch is the entire pay structure. To audit a round, open the provably fair panel or your bet history from the same menu.
95.5% RTP, no official max win or volatility
The RTP is 95.5%, confirmed by the studio and unchanged across the four levels, which alter volatility only. By InOut standards that is mid-table: below Chicken Road at 98% and Twist at 97%, level with Chicken Road 2.0 and Rabbit Road, above Squid Gamebler at 94%.
InOut publishes no maximum win and no volatility rating for this game, whatever figures circulate elsewhere. Volatility clearly rises with the level, and a Hardcore ladder in the mid teens by its fourth rung points to a very high ceiling over eighteen steps, but an exact max-win number would be an extrapolation, ours included. Bet limits are in the same position. The demo starts with 1,000,000 in play money and took our stakes of 3 and 200; real-money limits are set by the casino hosting the game.
Same engine as Chicken Road 2.0 and Rabbit Road
The family resemblance shows within a few rounds: a lane-by-lane advance, a cash-out at every rung, and four levels that trade length for steepness. All of that comes from Chicken Road, the studio’s flagship, and two sets of numbers point at closer relatives.
The first is the step count. Cricket Road’s 30, 25, 22 and 18 match Rabbit Road level for level.
The second is the Medium ladder. Its first seven rungs, from 1.08x up to 2.37x, are the Medium sequence of Chicken Road 2.0, which also returns 95.5%. In the family, only the original Chicken Road at 98% pays better.
The cricket theme earns its place through fit. A batsman deciding whether to face one more ball from a machine is a closer match for the cash-out decision than a chicken crossing traffic, and with one lane per delivery the risk is easy to read at a glance.
Twenty rounds on Medium, twenty on Hardcore
With no published max win or volatility, the demo above is the only place to see what the higher levels do to a balance. A simple test: play twenty rounds on Medium with a fixed cash-out rung, then twenty on Hardcore with the same rule, and compare where each balance ends up. Forty rounds of that tell you more about the difficulty dial than the table does.
No Cricket Road APK, and the pitch fits a phone
A search for a Cricket Road APK finds nothing from InOut, because the game ships as HTML5 for the browser on phones and desktops alike. The pitch runs sideways and reads best in landscape, with every control in one row of large buttons along the bottom. Only the spacebar shortcut is lost on a touchscreen, and tapping GO does the same job.
- Instant play in any mobile browser
- Works on Android, iOS and desktop
- No install and no phone storage used
- Always the latest, up-to-date version
A reskin that suits its sport
Cricket Road is a well-judged reskin rather than a new idea. The step-based engine is the studio’s most dependable format, the batsman-and-bowler framing suits the one-more-ball decision, and the screen keeps the arithmetic in plain view: 200 at 1.78x paid 356 and the balance moved by the same amount. The 95.5% RTP is fair without being generous, and the four levels give real range between a patient Easy innings and the near-lottery of Hardcore. The frustration is how little the studio publishes. With no max win, no volatility rating and no stated bet range, the clearest sign of what Hardcore can do is its fourth rung, already in the mid teens.