Penalty Nations Cup is InOut Games’ football tournament squeezed into a crash game. You pick a nation, pick a difficulty and start taking penalties: every goal pushes your multiplier up a ladder, every kick is against a new country, and a single miss ends the round with nothing unless you have already pressed CLAIM. It arrived on 6 May 2026 with a 95% RTP, three difficulties that behave like three separate games, and a Hard mode whose ladder in theory climbs to x13,774,951.
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300% up to $2,000 + 150 FS 18+ · T&Cs apply · the demo stays freeSquad sheet: the official numbers
Everything on this card comes from InOut’s listing or the How to play screen, and the second source is the more unusual one: it prints the scoring chance for each difficulty.
| Provider | InOut Games |
|---|---|
| Game type | Penalty shootout crash |
| RTP | 95% |
| Difficulties | Easy 73% / Medium 53% / Hard 33% |
| Max multiplier | x100 / x11,948 / x13,774,951 |
| Bonus Buy | x30 / x60 / x100 of your bet |
| Core loop | Score, climb, claim before you miss |
| Payout | Bet x current multiplier |
| Released | 6 May 2026 |
| Fairness | Provably fair, server-decided |
| Platforms | HTML5 - desktop, iOS, Android |
Pick your nation
The first screen is a grid of flags under the words “Make your choice”. It holds more than thirty countries, from Brazil, Argentina, France and Germany through England, Spain and Portugal down a scrolling list to Ghana, Ecuador and Switzerland, and the one you confirm becomes your badge for the tournament.
No nation shoots better than another, and ticking “Don’t show again” skips the screen from then on. What the choice sets up is the tournament framing: each kick is billed as a match, and the opponent’s flag next to yours changes every time you step up.
Scoring odds printed in the rules
Difficulty is the one decision that changes the maths. It fixes both your chance of scoring and how steeply the ladder climbs, and it can only be switched between rounds.
| Difficulty | Chance to score | Multiplier growth | Max multiplier |
|---|---|---|---|
| Easy | 73% | Smooth | x100 |
| Medium | 53% | Fast | x11,948 |
| Hard | 33% | Exponential | x13,774,951 |
Read the columns side by side. Easy scores roughly three kicks in four on a gentle ladder that stops at x100. Hard misses two kicks in three and has a ceiling of x13.7 million, with Medium between them at 53% and x11,948. Chicken Road publishes a per-step fail chance in the same spirit, but most crash games never state their odds at all, and here they sit one tap away.
Taking the kick
The playing screen is uncluttered. The ladder runs across the top, your flag and the current opponent’s sit on the left above a yellow BUY BONUS button, and difficulty, stake and CLAIM fill the bar at the bottom. You tap the ball to shoot.
Score, and the keeper dives the wrong way while the ladder moves up a rung. Our first goal on Medium took us to x1.8 and lit CLAIM at $360: the $200 stake times the multiplier on screen.
Miss, and the round stops on the spot with the counter wiped. There is no second chance and no partial payout, and because one bad kick can erase a good run, the decisions happen on the CLAIM button rather than on the ball.
Nine target circles that change nothing
Each goal pushes the bar further along. Three goals into a Medium round we stood on x6.33 with CLAIM offering $1.26K, and the goal mouth showed its nine target zones, the circles you aim at before shooting.
The rulebook is blunt about those circles: the target zones are visual only and do not affect the outcome. The server settles each kick before you take it, so you are not outguessing a keeper, only deciding when to stop. The Medium ladder will look familiar to anyone who has played Penalty Unlimited: that game opens on the same x1.8 and sits one hundredth lower on each of the next four rungs.
We took the money at x6.33.
That paid $1,266 on a $200 stake, bet times multiplier to the dollar, and the ladder went back to x0. Claiming after any goal closes the round there and then.
Bronze, silver and gold bonus cards
Instead of a single price, the Buy Bonus panel lays out three football cards in bronze, silver and gold, one per difficulty, each with its own max win and a risk rating drawn in lightning bolts.
With the stake at $200 the prices on the cards matched the rulebook:
| Bonus card | Cost | At $200 bet | Max win |
|---|---|---|---|
| Easy | x30 bet | $6,000 | 100.64x |
| Medium | x60 bet | $12,000 | 1,812.54x |
| Hard | x100 bet | $20,000 | 6,298.56x |
The bonus ceilings are separate figures from the base game: the gold Hard card tops out at 6,298.56x, nowhere near the millions on the main ladder. Printed under the cards is the line that sets the bonus apart: “A miss does not waste the winnings.”
The roulette decides your shots
Buying a card starts a seven-sector roulette that sets how many penalties you get. Ours promised 12-15 shots guaranteed.
It stopped on 14. The stadium turned neon, the keeper changed into the blue kit of the Easy card, and the stake box at the bottom became a shot counter. CLAIM stays grey until the last shot, because a bonus cannot be cashed out early.
The ladder is the Easy one, climbing gently through x1.31, x1.79, x2.43 and on. Difficulty is locked as well, so the card you bought is the game you play.
Inside the bonus: a miss costs a shot, not the round
Four kicks in we had 10 shots left but only three goals, on x2.43. One kick had already gone wide and the series carried on regardless.
With five shots remaining we were on x6.17 after six goals from nine. None of the three misses ended anything: a guaranteed shot that misses is used up and the multiplier stays put. By then the ladder had scrolled, and after x4.53 it reads x6.17, x8.42, x11.48, x15.65, x21.34 and on towards the Easy card’s 100.64x ceiling.
That turns the base game inside out. Outside the bonus one miss is fatal and you choose the exit; inside it no miss is fatal, the number of kicks is fixed, and there is no exit to choose.
Our 14-shot bonus: 30x in, 15.65x out
After the last of the fourteen shots the trophy came out: $3,129.99, or 15.65x the bet, the rung we finished on.
Set against the price, the confetti looks different. The Easy card cost x30 of our bet and returned 15.65x, so a series that ended on a golden trophy still lost about half its entry fee. With the Easy bonus capped at 100.64x, even a strong run works hard to clear 30x, and the gold card asks x100 for a 6,298.56x ceiling. The cards are priced to tempt rather than to pay.
95% on every difficulty, and the x13.7 million question
The official RTP is 95%, mid-range for InOut, and all three difficulties share it. There is no single volatility figure because you choose it: Easy at 73% is a grind under a x100 lid, Hard at 33% is a lottery ticket. Reaching x13,774,951 on Hard would take an improbable string of kicks at one-in-three odds each, so it marks the edge of the maths rather than a target. InOut states no max bet and no win cap for this game, and we have not guessed at either. The difficulty you pick decides how unevenly the return arrives, not how much of it there is.
How to play, the menu and the spacebar
The How to play button has its own place on the top bar, and it is the screen to read first: the 73%, 53% and 33% scoring chances are printed there, along with the line about the target zones. Every price and payout in this review came off the demo’s play-money balance, and at x100 the stake, the gold card is one to try there before anywhere else.
Full screen also lives on the top bar, which keeps the burger menu short. The item worth a look is Spacebar for playing, a toggle for anyone shooting from a keyboard, and below it the provably fair settings and bet history let you check a round after it ends.
No app to install: shooting on a phone
Searches for a Penalty Nations Cup APK lead nowhere official, since InOut ships the game as an HTML5 page that a casino opens in the browser, the same build as the demo at the top. On a phone the game comes down to two taps, the ball and CLAIM, and the ladder scrolls sideways instead of shrinking, so the rungs stay readable on a small screen.
Honest rulebook, expensive shop
Penalty Nations Cup is one of the better-designed games InOut has shipped, mostly because it tells you how it works. It prints the scoring odds for each difficulty, admits that the aiming is decoration and the server decides before you kick, and shows the max win on every bonus card. The nations add charm, the three difficulties really do play like three games, and the bonus is a clever reversal: guaranteed shots where a miss costs nothing, with no way to claim. The weak point is the price list. Our one claimed base round turned $200 into $1,266. The Easy card turned $6,000 into $3,129.99, and that bonus result was an ordinary one, not bad luck.